Horror of the “gothic” variety that occupied so much of the conversation between Byron and the Shelleys (these would be the conversations that ultimately gave rise to Frankenstein) has traditionally traded in some easily recognizable tropes. Among the most common are your haunted places. Swamps and moors are always a little scary. Graveyards and crypts, of course. Transylvania.
And then there’s haunted houses. Dark mansions, castles on top of hills. Abandoned homes where terrible things once happened. Subdivisions built on top of Indian burial grounds. And so on. Read more
Samuel R. Smith, University of Colorado
Jim Booth, Surry Community College
She held out her hands, palms up, the fingers slightly spread, and with a barely audible click, ten double-edged, four centimeter scalpel blades slid from their housings beneath the burgundy nails. She smiled. The blades slowly withdrew.
– William Gibson, Neuromancer (1984)
Pat Diener…is 26 years old, and she is going deaf. Landing her in the annals of science are the microscopic electrodes that doctors have buried deep inside her brain. Two fine platinum wires – as thin as a human hair and insulated in teflon – run underneath the young woman’s skull, connecting the electrical circuitry inside her head to a black plastic plug that sticks out from behind her left ear. From there, Diener can wire herself into a pocket-sized “speech processor” that picks up sound and transmits it to the electrodes, enabling the brain to interpret it.
– Associated Press Wire Report, 12/2/92
The technological explosion of the last few decades has made workaday fact of once-wild science fictions like genetic engineering, space travel, laser surgery and computer-generated animation – not to mention the handy little construct used to produce this document, the IBM-compatible 386-SX personal computer. Read more