Tag Archives: design

Happy Birthday, Raymond Loewy

Google honors the father of industrial design; so does Scholars & Rogues

I have grown to really appreciate design in recent years. I’ve never had any formal training in it, unfortunately – what I know has mostly been learned ad hoc, on the fly. I have done a bit of low-level design work in the course of my work and hobbies, but I understand my limits. There’s a big difference between being a shade-tree designer and being a serious pro. I have had the opportunity to work with some very good ones through the years, and while great designers as a species can sometimes be a maddeningly OCD crowd, you always come away knowing more than you did before.

I enjoy the process and try to learn all I can.

This all said, I hope you saw today’s Google doodle.

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Cyberspace, cognitive mapping and design: some stray thoughts

I apologize in advance because this is going to ramble. And be wonky. If it helps, please know that it all makes sense in my head.

Our professional development program at work – yeah, my new job has an actual interest in professional development – has us doing some reading each week and informally discussing the insights. This week we were asked to read a section from a human-computer interaction text. It got me to thinking about some issues, and then one of my co-workers had a comment that took me even further down the rathole. Read more

Kara is self-aware: technology is climbing out of the uncanny valley, but toward what?

The uncanny valley is a hypothesis in the field of robotic and 3D computer animation, which holds that when human replicas look and act almost, but not perfectly, like actual human beings, it causes a response of revulsion among human observers. The “valley” in question is a dip in a proposed graph of the positivity of human reaction as a function of a robot’s human likeness.

This, from the folks at game developer Quantic Dream, is simply remarkable.

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